Games Resources

ASE Card tennis

Introduction

ASE card tennis is designed to be a game that provides a reasonably comprehensive simulation of lawn tennis without too much playing complexity. All player shots are simply made by selecting Rally Cards from a hand which is then replenished back to its starting size, and movements around the court are made by player choice. Probabilities for player errors and degree of difficulty of shots are incorporated. Those probabilities, and those for the type of shots that may be played, have been gathered from a detailed analysis of professional tennis matches.

To avoid having to introduce a further level of complication that would add to the realism but compromise the playability, the match is assumed to be played between two right-handed players. The level of detail is such that every shot in the match is explicitly made by player choice, so the length of a game can mirror that of a real tennis match.

The game comes with a small board which shows a tennis court, with pawns for the two players. The board is used to show the position of each player as they move around the court. This is important as the shots that may be played, and their effectiveness, depends on where each player is on court.

It is assumed that players have a basic understanding of the game of lawn tennis. Those that do, will soon be able to determine which shots are valid without reference to the chart. The organization of the match (how many games or sets, etc), is left to the players. Most players are unlikely to want to play a whole tournament of full games, but shorter tournaments may be organized by playing matches that are best of 3 tie-breaks.


ASE card tennis is currently in a design / playtesting phase. Feedback is welcomed.

ASE card tennis is designed and copyright © Richard Morris, 2009

ASE Card tennis

Draft Rules

ASE Card tennis

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